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AMS is not even out yet.Īs for the comparison to Grand Prix 4, this really isn't quite fair. They have launched with atrocious AI and it took all that time to improve and is still far away from perfect. The same can be said about Assetto Corsa, with certain car and track combinations they can still feel weird and too fast compared to what the player can do, but the improvement from the previous build was giant leap.Īnd here we come to the point of development time - Assetto has been out for 2 years almost and CARS a little over a year. Maybe not in a pro-racer kind of way, but it did not feel like I was racing robots. Sure someone went off track, someone crashed, but some dudes did try to block me and go on my inside and overtake. I even tried Project CARS recently, and with my easy-mode setting of 50%, the game was quite enjoyable. Now that said, I think in general, the AI in current-gen sims is improving. In AMS they still drive like they were just hotlapping. For example in Raceroom and lately Assetto Corsa as well, when I go on the inside of an AI driver, they acknowledge the fact that I am there and they need to take a less convenient line. The only thing that bothers me about it, is that they neglect you when you try to overtake. Of course i don't mean any of this disrespectfully but you've plugged in some great stuff to this engine, maybe try the ai?
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If its the engine then please ditch it for reiza2017.because this happens in rf2 aswell It is frustrating that now in 2016 we have multi core cpu, monster gfx cards and you say we can't have nice handling, ai and gfx together! (lets face it ams gfx is hardly next gen?!).ĭo you honestly think its fun to race an ai that won't overtake you and just tap their brakes when they reach your bumper down the straight? Granted their great everywhere else i dunno your the developers lol (didn't mean rudely) But maybe looking at these past games can unlock ideas or certain logic. Im not expecting this overnight and i don't think you can just snatch some code. AI in racing is imo on top of important features to work in a sim. For me being an offline player, Ai next to handling is just as important, as with crap ai its just not worth playing offline. I’ve looked at video’s and setup guides but most are out of date because of the UI update.Im "really" passionate about this feature in all sims. Now I’ve got this weird thing happening where the wheel instantly moves around 60 degree’s left or right when starting a race (currently testing the USF2000) and then the wheel is way off centre like holding it at 90 degree’s to go straight. I’ve calibrated, checked the wheel rotation matches the profile, unticked allow the car to set the wheel rotation, clicked it again I just can’t get the in game wheel to turn 1:1 with my real wheel and that’s in between the game smashing the FFB up to 100% and scaring the bejesus out of me when I change something and go back into the game to test it. I’m using JamieG’s profile from the paddock but I just can’t seem to get the game to behave correctly. I’m just about ready to bin this game! Of all the games I’ve set up since buying an SC2 Pro this has got to be the most infuriating game yet.