I am, of course, ignoring coinpurses, as they largely worthless, but the Labour cost for opening them may disappear at Release? So I'm hoarding them, just in case.
![archeage map of shipwrecks archeage map of shipwrecks](https://media.cbs19.tv/assets/KYTX/images/8b6db033-a6cd-4afc-81f9-6227ec004ebc/8b6db033-a6cd-4afc-81f9-6227ec004ebc_1140x641.jpg)
Even while limited to mostly mindless mob hunting, the game is fundamentally fun to play. The controls are great, the visuals are pleasing, the animations are smooth and flow into one another, and you have absolute environmental freedom. No invisible walls, no dumb design limitations- jump, climb, glide wherever you please. I did >this< just for funsies, but warning: Uncanny Valley territory. Most of all, I love that exploration beyond the beaten paths is encouraged. I've always been an explorer at heart when playing MMOs, always throwing myself up steep cliffs hoping to find some secret place or unfinished map edge. And in this one, you're often rewarded for reaching difficult spots- and then you can have even more fun gliding back down to earth. The sheer amount of skillset combinations is really fun, too. I went with Auramancy, Vitalism and Withcraft- aka Hierophant, a CC Healer class. Leveling solo is a little tougher than other classes, but I love group play, and Healers are always in demand! I love the mounts, too. I love the variety of colours and types.Įven if I stay as a Free player, I think I'm hooked. And to think, I was ready to turn my nose up at this one. My only worry now is that it's going to completely dominate all my free time.ītw, this is my girl. The servers will be wiped before full release so hoarding coinpurses is kinda pointless (though you don't usually get much from opening them, either). I picked up the Archeum pack back when it was first released and had some fun with the alpha. I got to maybe level 30 or so before I kinda got burned out. It's definitely fun, and I enjoyed it a lot - the crafting and PVP is great. I'm not a huge fan of the grind (later levels are slooooow but that's typical of most MMOs, I suppose) which is the only thing keeping me from playing more. Once release rears its head I'll get ready to jump back in. Yeah, crafting looks to be downright essential for gear. The trading/sailing stuff interests me a lot, too. I watched a lot of Bikeman streams/videos when I was first learning about AA, and he did a lot of high seas shenanigans. My favourite thing was watching him grab an air tank from his ship and go deep-sea diving for treasure, floating lost chests from sunken shipwrecks up to the surface with balloons.
![archeage map of shipwrecks archeage map of shipwrecks](https://4.bp.blogspot.com/-JK3hPJsmMUA/U7JhRkR7rpI/AAAAAAAAAL0/rCAGBIQEmkQ/s1600/archeage-16.jpg)
The water effects are the best I've seen in a MMO. I am, of course, ignoring coinpurses, as they largely worthless, but the Labour cost for opening them may disappear at Release? Quote - haven't encountered any Labour issues. I don't remember where I heard this but I may be wrong.īut apparently they are thinking about removing the labor requirement for both identification and opening purses. (well specifically enemies will start to just drop coins)Īlso to my knowledge coin purses are the only way to gain effective cash per time unit outside the market. Since selling equipment drops cost 5 times the equivalent amount of labor and MANY FREEKEN times more then selling crafts.